Design Thinking Session

Design thinking artifacts

— Planning and facilitation of a full scale Design Thinking Workshop with a team

Project Overview

Design Thinking is a people-centered approach to solving complex problems by using hands-on methods to understand user needs and identify opportunities for solutions. A team then uses these ideas and potential solutions to apply to the creation of a product or service.

Here I planned and oversaw a 5-hour workshop in Design Thinking, conducted with a team to generate ideas and facilitate critial team thinking around a new product: a mobile day planner. After running through various activities, we had a specific direction to take our product forward.

Details

Role: Workshop Coordinator + Facilitator

Duration: 2 weeks, including 5 hr workshop session

Tools: Lots of pens, paper and Post-Its

**With a hypothetical design team through the UX Process course at Brandeis University User Centered Design Master’s Program

For this project, my team and I were tasked with designing a new type of mobile day planner that equally allows user customization and organization. In this session, the team identified potential issues, generated ideas + potential features to include and talked strategy to determine the best course of action for building this user-driven app.

The main goal for the session was to explore and define solutions to the question: How can we build a user-centered mobile day planner for the on-the-go user?

The Goal

For this session to be successful:

  • Enough members needed to be participating

  • They must understand and identify the specific goals for the session

  • Participants must understand the concepts of Design Thinking and why it is important to product development

  • Each team member, no matter the department or experience level, knows that their voice is equally important

Assumptions and Dependencies

Who

Ideally, members from the cross-functional team involved in the project would participate in the session.

For this workshop, I had 4 participants that were not in any design field.

The session ran for about 5 hours with a short break half way through. We got through all activities in the plan and created some insightful and usable artifacts to move forward with development.

View my detailed Schedule outlining the activities and timing of the session

Schedule of Activities

— My Workshop


User Research Blitz

Empathy Mapping

Empathize

Viewpoint Statements

“How might we…” Questions

5 Whys

Problem Statements

Define

Brainstorming Blitz

Journey Mapping

Sketches

Ideate

— Introduction


The start of the session began with an introduction to Design Thinking and it’s process, going over each phase and how it is important to the overall development of our product. Since not everyone knew what Design Thinking was, it was imperative to provide an easily digestible definition and was arguably the most important step to determine the success of the workshop overall.

In this workshop, we moved through the Empathize, Define and Ideate phases of Design Thinking. Follow along with my Slide Deck used during the session

— Empathize


To get all participants in the mindset of who our users are and understand what their various goals, wants and needs might be for a mobile day planner. This includes what their behaviors and emotions might be in attachment to our topic.

User Research Blitz

Paired activity where partners take turns conducting a short interview asking about their last experience using a day planner or calendar. To get them to start thinking about the topic and gather some insight into how a user interacts with a planner.

Paired activity creating an Empathy Map for a user they defined, each group then presented their map to the group

Empathy Maps

After presenting our Empathy Maps and discussing our potential audience, we determined and agreed that:

Empathize Phase Review

With a planner, people want to alleviate feeling…

Stressed

Disorganized

😵‍💫

😰

😩

Overwhelmed

— Define


To identify where specific problems or pain points might exist for a user. With those issues identified, soltuions can start to be formed.

Individual activity where each participant writes out one statement from the viewpoint of their user from their own empathy map.

Viewpoint Statements

Individual activity where each participant takes their viewpoint statement and turns it into “How might we...” framed questions. Viewpoints and Questions are then presented to the group.

Participants Viewpoints + Questions

“How might we…” Questions

Whole group presented with the general problem statement: “Users find current planner and calendar options frustrating.” Individually, each wrote a cascade of 5 Whys -- statements on why they believe this problem exists for users. The goal is to get to the root of the user’s issues.

5 Whys

Each participant's 5 Why statements side by side

After presenting each of their 5 Whys to the group, dot voting was conducted to choose the top 5:

Based on outcomes of the previous activities, each participant wrote 2 specific problem statements using the format “[User from the Empathy Maps] needs a way to [user need] because [insight].” Each then presented their statements to the group.

Problem Statements

— The Problems


Throughout all of the potential problems identified within the Define phase, common themes were that people have the most issues with:

Lack of Customization — being able to add in details, adjust and tailor a planner to their preferences

01

Disorganization — finding a method that works well for their daily needs

02

Complexity — they want their life to be simplified, meaning having a straightforward and easy to use planner

03

— Ideate


Generate solutions and ideas based on those issues identified. This is where participants got innovative and had fun brainstorming creative solutions for our users.

Individual activity where each participant brainstorms as many ideas, solutions or features for our mobile day planner as they can using words or sketches.

Brainstorming Blitz

Participant #1 brainstorming
Participant #2 brainstorming
Participant #3 brainstorming

After each participant shared their ideas, the group discussed and came to a concensus about the main ideas and solutions to include in the final product:

Main solutions/features for our app based on the brainstorming

The group created one Journey Map together defining the Steps, Phases, Goals and Pain Points a user might encounter with our product.

Journey Mapping

Phases and Steps for the app in the Journey map
Goals and Pain Points for our users in the Journey Map

Each created their own sketches of screen designs based on the Steps from Journey Mapping. From voting, a combination of the first and second sketches were decided on to move forward with for the product.

Sketches

Participant #1's sketches
Participant #2's sketches
Participant #3's sketches

— Conclude


The last portion of the session was dedicated to reviewing the Design Thinking process we just flowed through, as well as discussing what next steps would occur in the process since the Prorotype, Test and Implement phases had not yet been addressed. The group also had time to reflect on the Design Thinking process as a whole and on the ideas we created together.

Like I mentioned in the beginning, this workshop focused on the Empathize, Define and Ideate phases of Design Thinking. The next phases for the team to work through would be Prototype, Test and Implement.

Design Thinking Process from the NN Group

— Next Steps


Moving through the Prototype, Test and Implement phases, the next steps after this session would be to:

  • Conduct a team retrospective on the Design Thinking session to garner feedback for future workshops

  • Start turning sketched designs into wireframes

  • Iterate wireframes and create a working prototype

  • Outline protocol for user testing and conduct usability tests on wireframes and prototypes

— Reflection


Read my personal Retrospective

If I were to conduct another Design Thinking session, I would have it in a more formal setting like a conference or work room set up with a projector, whiteboards and larger table spaces for participants to work individually, in small groups or as a whole team. Especially if there were more people, a larger space that allows for better collaboration than I had would have helped.

I would also like to conduct the session with an actual product team. Working with a real project provides a bit more motivation in participation and enthusiasm within the different activities. However, it was a great learning experience to work with non-designers to discuss the concepts of Design Thinking and conduct the activities, making me focus carefully on explaining them clearly. I do wonder if and how any dynamics would shift if there were participants more technical, knowledgeable about design, or those that focused on business goals for the product.

Challenges

One of the main challenges of this Design Thinking session was evaluating how the session went when not being in a formal design team setting. Due to the constraints of the course, recruited participants were not in a design field or worked in product development. So although the session went very well and I was able to explain Design Thinking clearly and move through the activities easily, I don’t necessarily know how this would have turned out with a more design focused team, and with more participants.

Another challenge was keeping the participants engaged and enthusiastic for a 4-5 hour workshop. One participant did have to leave early, so I had to adjust the rest of the activities on the fly. Conducting the session in a more formal setting might influence participant focus and collaboration.

Improvements

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